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There are no hard puzzles in Braid, at least not that are required to beat the game, so not sure what you mean. I never played the witness so I don't know about that game.

There is one puzzle piece that you can't reach early in the game; to get it you have to bring a later piece back to the puzzle, put it in its place, then jump on the platform that is drawn on the puzzle piece. But most people just give up in frustration trying to reach the piece because the game hasn't given you enough information to know you need come back for it later.

Braid also has the stars which are so well hidden that I can’t imagine anyone finding them without a walkthrough (though some people obviously did in order to make the walkthroughs).

The Witness is different, it really does teach you everything you need to 100% it. I cheated on the ship puzzle but it’s totally possible to figure out.


> Still then, it's a stretch to say that Jai influenced other languages. How could it when only a handful of game-centered applications have been built by a handfull of devs?

Lots of people have seen his talks about the language, so why do you think its impossible it influenced other languages?


It's unlikely that the Rust and Zig devs are looking at one guy's gamedev focused vlog compared to feedback from tens of thousands of engineers writing tens of thousands of public projects in Rust and Zig.

Have they heard of Jai? Yeah probably. But it's barely a drop in the bucket as far as the PL design community goes.


So, everybody with a toy Github repo gets a sit in a Rust/Zig design committee?

Not sure about Rust, but Zig seems to explicitly follow Cathedral-style development model.


I'm confused, that's not what I said or implied?

> feedback from tens of thousands of engineers writing tens of thousands of public projects in Rust and Zig

Oh, yes, the Rust team does "market research" and interviews people to see how they use the language, where the pain points are, etc. They have talks at Rustconf about how they gather information on how the language is used. Never seen them mention Jai.

https://www.youtube.com/watch?v=f0N3m8U0b2k


> I sincerely doubt the slaves would agree with you. Just because one group was economically and societally OK with it, doesn’t make it morally OK.

That is wrong, slaves were happy to be alive instead of killed in most societies. It wasn't "slavery or freedom" it was "slavery or death" in most cases. America is an exception there, but in most areas with slavery it was done to criminals that otherwise would have gotten the death penalty.

Christianity forbade enslaving Christians, so we just killed our criminals for the past thousand years, but before Christianity we practiced slavery as punishment of crime everywhere as people thought that was better than killing them.


That is complete nonsense. Where did you get that from? You really think most slaves were criminals? What culture did that ever happen (apart from modern USA).

> Then if someone is slow to solve the same problems, it's actually a signal that they have the opposite bias, to consider more paths.

No this isn't true, most of the time they just don't consider any paths at all and are just dumb.

And the bias towards novelty doesn't make you slow, ADHD is biased towards novelty and people wouldn't call those slow.


What I meant is, assuming that they do find solutions. If they're not doing anything of course that's different.

In the article, "speed" is about reaching specific answers in a specific window of time, the bane of ADHD.


In what way aren't they refugees? People forcibly displaced from their homes are refugees.

That is as true as saying "work hard and produce good value and you wont get fired, if you are fired I have a lot more suspicion on the worker than the manager".

Sure most of the time people are fired for good reasons and most of the time people strike for good reasons, but not always.


It does happen just like bloated management also makes a company less flexible even though managers don't want the company to fail.

They wouldn't intentionally push it to fail, but they could easily push it very close to failing and then something else pushes it over the edge, happens time and time again.


Do you have some recent examples?

I was under the impression that in recent times unions had been mostly disbanded, with any remaining being in government that can't fail like a business can. You might have a fair point that we've started seeing a return of them in the last few years (article being an example of such), but it seems much too soon to see them rise up to have the power spoken of in this thread. That only happens as the union becomes more and more comfortable pushing back.

Am I misinformed — that unions have actually been popular in the private sector over the past long while in order to trigger what you speak of recently?


> I confess I have never encountered - or thought about - organizations with inverted hierarchies

Managers tend to make less than pop stars etc, the range exists. On some engineering teams the non-technical manager makes less than the engineers.

Being a manager doesn't mean you are well paid, he is just a bureaucrat managing the relations to those who want your services.


EU courts did cap payment processor fees, so yeah that is intended. We can't have companies bottleneck and take excessive fees and thus stifle progress, when a company gets too powerful the government has to step in.

It ended an era of easy to make web games though.

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