>Like when CEOs openly salivate at the prospect of firing all workers and replacing them with AI.
I saw a series of ads in a train station the other day for some company claiming to offer "AI employees" that had slogans like "our employees never complain about overtime", "our employees don't ask about vacations", etc. and was just shocked at the brazenness of it.
You will find many such Marie Antoinettes in certain social circles, m/v, but mostly m. Living in such a bubble tends to warp one's perspective, also as self-justification. Those people below become resources, accounted for like energy, materials and other consumables. People wouldn't notice it anymore, but it is still a telltale sign how much a company value humans if they delegate herding to a so called Human Resources department.
The default rebuttal is that Human Resources is just a standard term. <= the point
You’re not addressing the parent’s question about how any of this is about the “Chinese way of thinking”. In fact, in offering a purely material explanation for China’s success, that it simply has more people and resources, you’re actively arguing against the idea.
They apparently got back together. Trump recently said of their relationship:
"I like Elon. I've always liked Elon." and "He's a nice guy. And he's a very capable guy. I've always liked him. He had a bad spell. He had a bad period. He had a bad moment. It was a stupid moment in his life. Very stupid. I'm sure he'd tell you that. But I like Elon and I suspect I'll always like him."
These scam centers are run by criminal organizations and staffed by basically slaves. They're often tricked into coming, many from outside the country the center is located in, by false promises of legitimate employment, only to wind up imprisoned in the compound where they're forced to conduct scam operations under threat of beatings, torture, even death. It's a pretty horrible state of affairs.
In 2022 42 Vietnamese workers fleeing human trafficking were captured on video as they escaped from a clandestine call center in a Cambodian casino, where they were being held against their will, and crossed the neighbouring river on foot, which separates Cambodia from Vietnam: https://www.rfa.org/english/news/cambodia/casino-workers-082...
We use a variant of Steve Stephenson's counting board, which we call "button arithmetic" as an activity. Stephenson (since deceased) was a retired engineer turned high school teacher who got very interested in counting boards in the 2000s. He made some YouTube videos here:
Some of Stephenson's historical speculations are somewhat implausible, but it's fun to think about, or try to invent your own alternative ideas, and overall I think ancient calculation methods are underestimated by many modern scholars.
With my kids (now 9 and 6), we haven't bothered with Stephenson's floating-point-with-exponents system, but we do base ten arithmetic using horizontal lines for powers of ten and a vertical line to separate positive/negative. The space between two lines represents (as in medieval Europe) five times the previous power of ten.
I went to a fabric store and examined every type of button they had in bulk, then bought a bunch of my favorite type: some round metal ones, somewhat smaller than pennies, symmetrical on top/bottom, with a slightly domed shape that makes them much easier to pick up than coins. But pennies also work okay, as do carefully chosen beach pebbles.
I think counting boards are quite helpful for kids, a powerful and flexible tool that they can grow into. They can get started with it at age 3–4, before having the manual dexterity to write numerals.
But the linked article addresses that. They're not advocating for removing the full-feature UI, they just advise having a simple version that does the one thing (or couple of things) most users want in a simple way. Users who want to do more can just use the full version.
Users don't want "to do more". They want to do "that one extra thing". Going from the "novice" version to the "full version" just to get that one extra thing is a real problem for a lot of people. But how do you address this as a software designer?
I'm not a coder, so I'm not going to pretend that this solution is easy to implement (it might be, but I wouldn't assume so), but how about allowing you to expose the "expert" options just temporarily (to find the tool you need) and then allow adding that to your new "novice plus" custom menus? I.e., if you use a menu option from the expert menu X number of times, it just shows up even though your default is the novice view.
It seemed that way to me but I have done enough work with computers (I am on HN, after all) to know that things people in general think should be easy often are not, and things they think are hard may be simple. Thanks.
Progressive disclosure? If you know your audience, you probably know what most people want, and then the usual next step up for that "one extra thing". You could start with the ultra-simple basic thing, then have an option to enable the "next step feature". If needed you could have progressive options up to the full version.
I don't know if this works well in general, but for example Kodi has "basic", "advanced" and several progressively more advanced steps in between for most of its menus. It hides lots of details that are irrelevant to the majority of users.
Nah, you just have to have some prompt that unknowingly reveals that the user has ever engaged with Roblox in any way, which leads to an instant block.
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