Took my PS5 Pro on a work trip. Was livid to find out the horrific 'browser' on the PS5 wasn't able to handle the captive portal login page. $700 gaming rig and it can't load a simple HTML page so I can enter my name and room number?! Ridiculous.
Thought about it for a few minutes and realized that the portal was likely just doing mac filtering. So I adjusted my MacBook Pro's MAC address to be the same as the PS5, went through the portal login and then powered down the MBP. Booted up the PS5 and I was online.
If you still want to experience the joys of RTS... but struggle to play after so many years away, I highly recommend catching a few streams from Grubby. He plays WC3 and a few other games and is quite entertaining to watch. He is also crazy good... His typical APM during a game hovers between 200 and 250. He is an absolute beast at leveraging his items and maximizing his heroes' hp.
I would also recommend ArtosisCasts [1]. Dan ‘Artosis’ Stemkoski has been a professional StarCraft play-by-play commentator and colour analyst for decades. He’s lived in South Korea (now in Canada) and cast countless professional matches and tournaments featuring the top Korean players.
On his casting YouTube channel he uploads a new commentary and recording of a StarCraft game every day, as well as news about upcoming events and tournaments. He loves to do deep dives and detailed analysis of strategies and the shifting metagame of StarCraft: Brood War, a game that is still going stronger than ever despite closing in on its 3rd decade since release.
I miss the low res aesthetic of WC2. It's so sad that everything has to be high res nowadays. I never really liked WC3, maybe for that reason.
And although SC1/2 brought genuine improvements in the genre in many ways, there's something so much purer about the high fantasy tone of WC over the scifi tone of SC. Maybe it's just pure nostalgia, but it feels like something deeper, something more real.
WC2, SC1, and things like Heroes III (and somewhat today with Factorio) perfected that 2D art-style. It might not have as many pixels as WC3, but every single one of them was thought about and considered by someone with artistic merit.
It wasn't until nearly 20 years after WC2 that a 3D game got "graphics that look almost 2D in quality (SC3)".
I think it's also very telling that World of Warcraft made infinity money, but World of Starcraft never happened. High fantasy always lends itself to the "I can make a difference as a mortal man" but sci-fi seems to always trend toward "too big for human consumption."
Thinking of popular fantasy sci-fi, this seems like the exact opposite of what actually happens! With the notable exception of lotr (and how many early readers really focused on frodo's struggle anyways?) most fantasy has some kind of superhuman main character that can singlehandedly change the world.
Scifi tends to be a lot more about people like Picard, important and respected but ultimately limited to influencing others to achieve major changes.
Honestly, he doesn’t need to be the best to make it enjoyable. He seems like a generally chill guy and he goes back and breaks down his games. Fascinating to hear what he was thinking and why he did what he did.
I know they have to peak interest, but man, so many spoilers in the 2 trailers. They look amazing, clearing a huge budget and I hope a solid adaptation… sad for people that don’t know the story to miss out on the reveals.
Thanks for sharing the story and committing to a 6-month and 1 year follow up. We will definitely be interested to hear further how it went over time.
In the mean time, I am curious where the time was spent debugging and building Atlas deployments? It certainly isn't the cheapest option, but it has been quite a '1 click' solution for us.
Even if it is later proved that Amyloids are NOT at fault, doesn’t the ability to remove them effectively improve our ability to make that very determination? My impression of this is at the very worst it isolates that variable and pushes the overall understanding forward significantly.
Yes! That latency was very quick to induce nausea for me while trying to play Battlefront with my son. I thought maybe it was just the frame rate… but latency makes more sense.
Thanks for sharing that and solving a mystery for me!!
You’re probably worth a lot of money rn. I would start an entire business just selling people Google’s number. Heck, I would start an entire Google support company rn, publish a phone number and proxy calls to Google. I’d screen calls then also sell Google my services. You’re welcome. Build this in 2 months. I want 30% ownership.
I make them hundreds of thousands a year even with their commission from my app sales. Still don't have a contact there (same with Apple).
They're happy collecting their commissions and avoiding you. The only good thing is that (for the most part) the payment method is just a password/faceid/touchid away.
The part that I am so tired of is the ‘we are the best at this and this is amazing’ pitch that comes with every release. Never mind that this release’s design ‘language’ DIRECTLY conflicts with things they used to say ‘never do that’.
So what changed exactly? Change is understandable but this is a full 180.
- floating anything was verboten
- accessibility was paramount
- clarity was prioritized
Thought about it for a few minutes and realized that the portal was likely just doing mac filtering. So I adjusted my MacBook Pro's MAC address to be the same as the PS5, went through the portal login and then powered down the MBP. Booted up the PS5 and I was online.
Damn it feels good to be a gangster.
reply