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Show HN: Voxel Space – terrain rendering in less than 20 lines of code (github.com/s-macke)
6 points by s-macke on Sept 26, 2017 | hide | past | favorite | 2 comments


It just blows my mind that my laptop has less issues rendering this than it does generating my react-native build :D I love 90's era programming, the thought going into things to squeeze every last ounce of performance is just beautiful.


I wonder, how they generated the landscapes. They are so small (1024x1024), but it takes a while to recognize the repetition. The game Comanche needed 4MB of RAM.




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