Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Doesn't Nvidia's USD format solve the multiple formats issue?


I think you mean Pixar's.

USD was designed for letting very large teams collaborate on making animated movies.

It's actually terrible as an interchange format. e.g. The materials/shading system is both overengineered and underdefined. It is entirely application specific.

For the parts of USD that do work well, we have better and/or more widely supported standards, like GLTF and PBR.

It was a very dumb choice to push this anywhere.


Yeah that's the one. Did you see they were phasing out the materials support in it for materialX?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: