Im sympathetic to this idea but it seems like this is a situation that most game developers don’t have because they just develop locally. Sometimes they do need to push to a console which this could help with if Microsoft or Sony built this into their dev kit tooling.
Sure there are local builds but there are so many baked assets the whole team is waiting for and they come from build machines. Source assets need to sync to machines, intermediate assets need to sync to dev machines, and other build steps, builds come back to QA machines. It can beb100s of gigs a pop these days.