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Not sure that's fair, given most Linux gamers look like Windows gamers to the metrics.

That said, devices like the SteamDeck run games on Linux (and that's without considering that every Android game ever is technically running on Linux too).

Let's face it though, PC gaming is already small enough these vs the consoles, that further splitting the marked isn't going to make sense for a lot of companies.



>Not sure that's fair, given most Linux gamers look like Windows gamers to the metrics.

No. All the articles and testimony of game devs abandoning native Linux versions is from well before Proton was a thing, including Epic Games buying Rocket League and preventing you from playing the Native Linux build they had.

It also was not related to anti-cheat or underlying engine limitations or anything. Developers were clear that the problem was the massive lack of uptake mixed with a weirdly entitled community.


Personally I don't think gamers are entitled. Ultimately games are anywhere between 60 - 120 dollars and often barely work on their target platforms. With kernel level anticheat, you're literally being asked to pay them to rootkit your computer with software you cannot audit.

The last 10 years of AAA gaming have been an absolute shit show. The only people who seem to be even trying are Nintendo. Everyone else releases stuff that's buggy as hell and about as fun as a dental cleaning.




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