Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller.

https://store.steampowered.com/sale/steammachine

https://store.steampowered.com/sale/steamcontroller

No prices listed for any of them yet, as far as I can tell.



Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post.

6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more performance instead of battery and screen that I don’t use) is great. Not a lot of games I want to play won’t run well at least at 1080p with specs like that.


What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that


A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.


It's wild how experiences can vary so wildly. That's the nature of PC's though I suppose that you are trying to avoid.

I've had no driver or compatibility issues in longer than I can remember. Maybe Vista?

I also rarely upgrade because playing at console level settings means I can easily get effectively the same lifetime out of my hardware. Though I do tend to upgrade a little earlier than console users still leaning a bit more towards the enthusiast side.


I guess you abandoned PC gaming some time in the early 2000s?


I'm guessing you have a very positive experience with gaming PCs; I wish I could say the same. My Windows PC:

  - Randomly BSODs because of (I think) a buggy Focusrite audio interface driver (that I can't fix and Focusrite refuses to)
  - Regularly 'forgets' I have an RX 5600 XT GPU and defaults to the integrated graphics, forcing me to go into the 1995 'Device Manager' to reset it
  - Occasionally just... stops playing audio?
  - Occasionally has its icons disappear from the taskbar
  - Regularly refuses to close applications, making me go into the Task Manager to force-quit them.
These are just the issues I can think of off the top of my head. I've been playing PC games for like 15 years and this is just par for the course for my experience.


Definitely an outlier. Windows has generally been very very solid since about Windows 7. Certainly since Windows 10.

Linux is still quite far behind in terms of desktop stability in my experience. But I guess if Valve fully controls the hardware they can avoid janky driver issues (it sounds like suspend will work reliably!), so this might actually make a good desktop Linux option.


You are also definitely an outlier. In my experience, Linux has been 5x as stable as Windows (and more performant, too). SteamOS is just Arch Linux with the KDE desktop, the actual desktop stability wont be different from the same setup on a normal PC.


I also had frequent BSOD issues because of a Focusrite audio interface, lol. I've since thrown it out and gotten an alternative brand product and have never had the issues again.


I'm quite confused too, that doesn't align with my experience in the last couple years as well. There's notably been a few very good and long lived video cards and also as time goes on there's an ever deepening library of older games that can be played with very affordable cards.

I'm wondering when and with what hardware they had that bad experience.


Drivers are not an issue for quite some time (but its always good to have latest nvidia ones for example for optimizations focused on given game).

But its trivial to run into some .NET or Visual C++ redistributable hell when you just get a cryptic error during starting and thats it. Just check internet. I have roughly 20 of them installed currently (why the heck?) and earlier versions would happily get installed over already-installed version of same for example as part of game installation process, not a stellar workmanship on MS side. Whats wrong with having latest being backward compatible with all of previous ones, like ie Java achieved 25 years ago?

Talking about fully updated windows 10 and say official steam distros of the games.


> Drivers are not an issue for quite some time

> its trivial to run into some .NET or Visual C++ redistributable hell when you just get a cryptic error during starting and thats it. Just check internet.

Thanks for making my point for me.


I can't speak for the other poster, but I actually recently "abandoned" PC gaming. For me, it wasn't a deliberate decision but more of a change in behavior that occurred over time. I suspect the key event was picking up a PS5 Pro. For me, it's the first console that's felt powerful enough to scratch a similar itch as PC gaming -- except I could just plug it into our Atmos-equipped "home theater" set up and have it not only work flawlessly but be easily accessible to everyone, not just me. Since picking it up, between the PS5 Pro and handheld gaming devices, I just have not played a game on my gaming PC a single time and am currently planning on retiring it as a result.

There may be a connection here with age and the type of games I play too. I'm in my mid-30s now and am not interested in competitive twitch shooters like Call of Duty. In many cases, the games I've been interested in have actually been PS5 exclusives or were a mostly equivalent experience on PS5 Pro vs. PC or were actually arguably better on PS5 Pro (e.g., Jedi Survivor). In some cases, like with Doom: The Dark Ages, I've been surprised at how much I enjoyed something I previously would've only considered playing on PC -- the PS5 Pro version still manages to offer both 60 FPS and ray tracing. In other cases, like Diablo IV, I started playing on PC but gradually over time my playtime naturally transitioned almost entirely to PS5 Pro. The last time I played Diablo IV on my PC, which has a 4090, I was shocked at how unstable and stutter-filled the game was with ray tracing enabled, whereas it's comparatively much more stable on PS5 Pro while still offering ray tracing (albeit at 30 FPS -- but I've come to prefer stability > raw FPS in all but the most latency-sensitive games).

One benefit of this approach if you live with someone else or have a family, etc., is that investments in your setup can be experienced by everyone, even non-gamers. For instance, rather than spending thousands of dollars on a gaming PC that only I would use, I've instead been in the market for an upgraded and larger TV for the "home theater", which everyone can use both for gaming and non-gaming purposes.

Something else very cool but still quite niche and poorly understood, even amongst tech circles, is that it's possible to stream PS5 games into the Vision Pro. There are a few ways of doing this, but my preferred method has been using an app called Portal. This is a truly unique experience because of the Vision Pro's combination of high-end displays and quality full-color passthrough / mixed reality. You can essentially get a 4K 120"+ curved screen floating in space in the middle of your room at perfect eye level, with zero glare regardless of any lighting conditions in the room, while still using your surround sound system for audio. The only downside is that streaming does introduce some input latency. I wouldn't play Doom this way, but something like Astro Bot is just phenomenal. This all works flawlessly out of the box with no configuration.


I mean I just don't see the difference between this and getting any PC and slapping SteamOS on it.


There's not currently a way to officially put SteamOS on Steam* hardware. Plenty of people have done it but there's the usual compatibility issues where the image is built for the very specific hardware Valve installs it on so there's often wake from sleep and fan control issues. All solvable but it's not the level of turn key of even a mainline linux distro.


Too late to edit and I think it's clear from context but I meant non-Steam* hardware.


probably the "slapping steamOS" part of that


As someone who has been building my PCs for decades, I have to admit seeing some appeal here:

It's apparently small, quiet, capable, and easy.

I'll keep building my own, but most people don't, and the value of saved time and reduced hassle should not be underestimated.

If comparing this device to other pre-built systems, consider that this one is likely to be a first class target for game developers, while others are not.


Some people really don't want to spend time exchanging parts when the memory they buy turns out to be incompatible or that the GPU doesn't fit the sleek mITX case. There's a lot of research to ensure all parts are compatible and optimal when building a PC - for some it's time that could be better spent on using the PC instead of building one.


You can still buy prebuilt though and slap SteamOS on it and youre there.

Dont get me wrong this looks very a nice product, but its nothing revolutionary.


The hardware is not, but the implications are pretty close (major gaming company is pushing a first party product of open hardware + open software with a linux box). It is literally the year of linux desktop.


This thing is meant for a living room media center. A prebuilt PC with discrete GPU is a much bigger profile (and probably cost). You could say, fine, go buy a small Mini PC. But a system with the current best AMD Strix 890m GPU not only is expensive at $700-1000, but would only have half the performance of the Steam Box if its conjectured performance is similar to an RX 7600.


It's tiny. It runs SteamOS which is built to be used with a controller on a TV. And it will probably be a performance target for many developers.

But I think the biggest feature might be the quick suspend and resume. Every modern console has that, but not PCs. You can try to put a computer to sleep, but many games won't like that.


My Windows desktop doesn’t like that. It wakes instantly, no idea why.

Not to mention windows laptops waking up in bags or backpacks in the middle of the night seemingly for the only purpose of burning themselves up.


It's a console basically. It comes ready to play without much maintenance needed from the user.


One can argue consoles are pcs that the manufacturers try super hard to not allow you to root them.

This steam machine here is a PC with steam preinstalled for a console-like setup and direct boot to your game library - but it’s still a pc.

The point is, computers are computers I guess ;)


I love SFF PCs, but you can’t get the same density as a manufacturer doing a fully bespoke design. Just look at those innards: no space is wasted.


Yeah the heatsink filling the whole silicon-less volume is… something.


i've spent plenty of time building custom PCs, but life changes and that's really not something i have any interest in doing any more.

there's plenty of people who just want to play games without researching what CPU and video card to buy.


For me it would be the small size and CEC capability. A custom built PC can't currently use CEC on HDMI to have a seamless experience the entire home theater like a console can.


The experience of using a custom build is terrible.

The best experience you can get atm is to use Steams big picture mode, and that doesn't give you pause/resume, and you will sometimes need to use keyb & mouse to solve issues, plus you need to manage the whole OS yourself etc.

Valves SteamOS which already runs on the Steam Deck gives you all the QoL that you expect out of a console. Pause / resume with power button press, complete control via controller, fully managed OS.

What's missing are "in experience" native apps like Netflix/AppleTV/etc. as well as support for certain games which are blocked on anti-cheat.

My wife is a research scientist who uses linux with her day job, but she isn't interested in dealing with any nonsense when she's relaxing at the end of the day. The Steam Deck has been a wonder for her - suddenly she's playing the same games as me with none of the hassle. The Steam Machine will suddenly open a bunch of my friends and family up to PC games as well.

It won't be long until you can put SteamOS on any machine you make yourself, but the Steam Machine will serve as reference and "default" hardware for the majority.


Lots of companies tried to recreate the Steam Deck and quite frankly, they're just not as good as the original.

SteamOS is a super controller-friendly desktop that would be right at home in a living room. Like the Deck, the Steam Machine could become a target profile for developers.


PC gaming on the couch at last


Snapdragon doesn't really have a good history of supporting proper desktop games. Windows for ARM had kinda bad compatibility. It seems the aim is to have most games just be playable like with the Deck. Fingers crossed but I have some reservations.


Their new mini PC isn’t ARM (the Frame is, though), it’s AMD hardware like the Steam Deck. Appears to be x86, should play basically anything in my library at 1080p or higher as long as it works under SteamOS.


I know but the Frame supports regular x86 games as well in standalone mode.


you run FEX, not direct ARM games


That doesn't magically fix the Qualcomm GPU or the drivers.


The GPU is fine and the drivers Valve are using, if their past hardware is any indication, will be open source. Doesn't magically fix them, but it does allow for Valve to fix them.


If valve can convince Qualcomm to open source their GPU drivers I will eat a banana peel. They would need to write a new one from scratch (or reuse freedreno, but those are going to have performance issues).


Not the first time Valve funded the development of FOSS drivers. They've already done so with Intel's Vulkan stack on Linux, AMD (AMDGPU) and Nvidia (NVK).

SteamOS's core functionality leans heavily on Mesa and there's been a lot of commits for the Adreno 750 lately, mostly coming from Linaro.


Fair enough. The problem is usually in terms of getting enough documentation and help to do this in a cost effective manner. If they manage to pull it off, I will start to second guess every phone OEM who seems to not go down this road.


I don’t think you will be on latest nightly. LTS are good and stable, if FEX is targeting those specs I don’t see a stability issue.


It kinda does. Qualcomm's DirectX drivers were the big issue, and Valve is using Mesa instead.


Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming.

Hoping the next Apple TV will do it.

Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0


(rewriting this comment because the spec sheet has seemingly been updated)

Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation.

https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...


It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1


I'm not sure that would work. From what I can tell, the adapters are basically dumb straight through cables, they aren't converting anything. And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.


> And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.

There are two kinds of DP to HDMI adapters. The passive ones are like you said, they need special support on the GPU (these ports are usually labelled as DP++), IIRC they only do some voltage level shifting. The active ones work on any DP port (they don't need AFAIK any special support on the GPU), and they do the full protocol conversion.


Caveat: the good active ones aren’t exactly cheap.


I was able to use this adapter to get my 2070s DisplayPort output to send 4k120hz to my TV, which only has HDMI ports.

Club 3D active adapter: https://www.amazon.com/Club-3D-DisplayPort1-4-Adapter-CAC-10...


It will, I’m doing DP to HDMI 4:4:4 4K@120Hz (and expecting HDR in the near future) from an RX 7900XTX to an LG C3 on Linux.

I’m using the Club3D active adapter, which is the only one I found in reviews to reliably work. And it does, 0 problems whatsoever.


... but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

It seems to me the wireless is pretty important. I have an MQ3 and I have the link cable. For software development I pretty much have to plug the MQ3 into my PC and it is not so bad to wander around the living room looking in a Mars boulder from all sides and such.

For games and apps that involve moving around, particularly things like Beat Saber or Supernatural the standalone headset has a huge advantage of having no cable. If I have a choice between buying a game on Steam or the MQ3 store I'm likely to buy the MQ3 game because of the convenience and freedom of standalone. A really good wireless link changes that.


> but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

I'm talking about the Steam Machine here. In theory you could pipe 4k120 to the headset assuming there's enough wireless bandwidth, yeah.


So, in the specs for the mini-pc, it claims the video out can do 4K @ 120Hz (even faster if displayport). I assume the 4K @ 60Hz you saw is from the "4K gaming at 60 FPS with FSR" line.

I reckon it can probably stream at 4K@120 if it can game at half that.


Interesting. I also saw HDMI 2.0 - I guess it’s technically possible but with subsampling?


This is not true, from the specs:

HDMI 2.0

Up to 4K @ 120Hz

Supports HDR, FreeSync, and CEC

I have zero doubts the device can do 4k @ 120Hz streaming Hardware wise. In the end it is just a normal Linux desktop.


Considering how much they talk about Foveated rendering, I think it might not be constrained by the traditional limitations of screens - instead of sending a fixed resolution image at whatever frequency, it'll send a tiny but highly detailed image where your eyes are focusing, with the rest being considerably lower resolution.

Or that's what I think I may be completely wrong.


Where are you getting this number? I'm not seeing it on the specs page.


it's confusing rn because on the steam machine post people are commenting on the frame and vice-versa here.

https://news.ycombinator.com/item?id=45903404


This is for the steam machine, not the headset. Mentioned in the CPU & GPU section.


I am incredibly excited for the new controller. The og steam controller for me was unmatched as a controller, I could never play any first person game on anything else other than mouse and keyboard, not to mention it allows playing rts or point and clicks from the couch.

When they cancelled production I bought 8.


The controller looks pretty cool for sure, my biggest fear is the dpad though. I hope they go for a clicky feel like on the latest xbox controllers, and not the mushy feel you've got on the Dualshock 5 or even the 8BitDo Pro 2, which, for me, really is the only think missing from those. I'm more of a "Dpad in the top left" kind of guy, but I want it to be clicky like on the Xbox controllers :( We'll see!


I'm with you on the dpad. For me I've never found better dpads outside of retro focused controllers from companies like 8bitdo, so when I want to play a retro game with dpad I just grab one of those and use my steam controller for everything else.


A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.

Mac Mini m4: 127 x 127 x 50 mm = 0.8 L

Steam Machine: 156 x 162 x 152 = 3.8 L

That's 4.76 times more volume.


> Obviously comparing apples to oranges

Or is it “comparing apples to steam engines”?


Given that Valve are the ones who released the Orange Box, methinks the original comparison is valid


It's only a little bigger than Mac Studio.

9.5 x 19.7 x 19.7 cm = 3,687 cm³

and half the size of my SFFPC @ 8.3L


> Frame is obviously the main headline here

Why? VR headsets are a dying fad of the 2020s. Way more excited for SteamOS on ARM.


... which likely wouldn't have happened if they didn't want a computer inside their VR headset. The steam machine is x86 considering it's an AMD processor.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: