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Shameless plug, but I wrote some blog posts because I had a lot of the same questions. In my case, I wanted to learn the WebGL APIs, so I wrote two posts:

* https://avikdas.com/2020/07/08/barebones-webgl-in-75-lines-o...

* https://avikdas.com/2020/07/21/barebones-3d-rendering-with-w...

I still go back to them myself to refresh my memory. It's funny that I called this a lot of boilerplate, but Vulkan is known to have even more.

This won't answer all your questions, but maybe it'll answer some of them.



Thanks, this helps. Do VBOs map 1:1 to meshes? Is there some point where I'm looping though meshes and sending every mesh to a VBO?




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