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> This is why I don't use an os that depends on cloud functionality built into the os for much of its fuctionality.

macOS doesn't require this. My Apple account has a handful of apps purchased over the years, and that's it. I could've bought them directly from the vendors, but the store makes it easier to update.



>macOS doesn't require this

Technically true but I tried using a mac without creating an Apple ID and gave up. You can't access the store without it so you are locked out of Mac apps that aren't installed by default, and all apps that only distribute through the store now.


You don’t need the App Store to install most apps, and can just download .dmg or even .zip files with them; I feel like only a handful of developers go full-App Store-only (with good reason; it not only imposes extra restrictions on certain functionality but also takes a big cut of your sale).


I've used macbooks for 15 years and have never felt the need to create an Apple ID. Maybe I've just been lucky but I have never even encountered a piece of software that didn't offer a direct download or brew installation.


Xcode.


Development on Apple hardware generally


You only need Apple ID to get Xcode though, everything else is available without

And even if, there are torrents and sites. Same for Steam games. Fuck the cloud.


Perhaps that's not a loss, because why would you want to depend on apps that you essentially need an Apple account to use? I've had great luck with finding apps with Homebrew.


Well I just stopped using a Mac. It's not worth jumping through hoops.


Does iOS?


The operating system does not. The App Store does, and unfortunately on iOS the App Store is the only way to download apps not included with the OS.


The second sentence is not true in the EU and Japan, two regions that actually care about end users.



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